A Tradition of Quiet Comfort ·

The Utsuro Hotel

Press & Media Kit · 虚ろホテル
Est. 19
Prelude · Late 2026
Download Press Kit Assets Watch the Trailer Logo, key art & screenshots · Google Drive

You woke up in the stairwell. You don’t remember checking in.

The Utsuro Hotel is a retro first-person horror roguelite where the building decides where you go. You wake in a stairwell with twelve doors and one goal: reach the roof. No door tells you which floor it opens onto, and you only find out once you’re standing in it and the lock has turned behind you. Find that floor’s key to get back to the stairwell, or gamble on the elevator, which is faster, breaks down every time, and doesn’t let you choose where it stops.

The floors hold still: generated fresh each run, then fixed for the whole of it, so everything you learn is worth something. Where the long hallway bends. Which floor buries its key at the dead end. Which door someone is waiting behind. Then you die, the hotel rebuilds itself, and none of it is true anymore.

You can’t fight anything in this hotel. You can only be somewhere else.
Registration CardNo. 000013
Genre
First-person horror roguelite
Style
Retro first-person horror
Players
Single-player
Platforms
iOS · Android · PC · Mac
Engine
Unity 6
Price
$4.99 · Steam, iOS & Android
Release
Prelude, late 2026 (Early Access on Steam)
Developer
Wrensey LLC

Hotel Amenities

Key Features

Twelve doors

Twelve doors, twelve floors, bound on first contact and revealed only after the lock turns behind you. You choose blind and pay on arrival.

A new hotel every run

Generated fresh each run, then fixed for the whole of it. The mapping is real, the memory is real, the mistakes are yours.

Floor-stamped keys

Each key opens one floor and no other. Fumbling the keyring is the scariest thing in the building.

No combat

Nothing here can be fought. Only understood, or avoided. Every threat keeps its own rules, and none of them are written down.

An honest elevator

Get the power back on and it takes you up. Then it breaks down. Every ride. It does not take requests.

A merchant, of sorts

Keys and second chances, paid for in coins you pull from the things chasing you.

— the lock turned behind us before we found the light switch.

Closed-Circuit Footage

Gameplay trailer
Also on YouTube: youtu.be/Abs91CSPwXw
Key art: The Utsuro Hotel neon logo over an empty hotel corridor with patterned wallpaper, dark wood wainscoting, and a green carpet printed with pink diamonds.
The stairwell landing: a door marked ENTER beside a plaque reading FLOOR ?? and a sign for Stair 1, floors B to 11.
A huge black cat with glowing yellow eyes fills an open doorway in a wallpapered corridor.
The hand-drawn floor map, partly filled in, held open over a corridor while the player holds a coin.
A long, empty corridor under a green exit sign, with a dark figure standing at the far end.
Portrait mobile view of a long carpeted corridor, with the Inventory, Map, Look Back and Turn 180° buttons down the right edge.
Portrait mobile view: a black cat with glowing eyes waits in an open doorway.
Portrait mobile view of the Floor 05 map, partly explored, open over the corridor.

Getting Here

The hotel does not appear on maps
Press Contact
Wrensey LLC
Notes for Press
Additional screenshots, key art, and build access available on request. Headphones strongly recommended — sound is the only map you get for free.
Find Us On
Steam ↗PC · MAC · $4.99
App StoreiOS · $4.99 · SOON
Google PlayANDROID · $4.99 · SOON