A Tradition of Quiet Comfort ·

The Utsuro Hotel

Press & Media Kit · 虚ろホテル
Est. 19
$4.99 · Late 2026
Download Press Kit Assets Logo, key art & screenshots · Google Drive

You woke up in the stairwell. You don’t remember checking in.

The Utsuro Hotel is a first-person horror roguelite where the building decides where you go. You wake in a stairwell with twelve doors and one goal: reach the roof. No door tells you which floor it opens onto, and you only find out once you’re standing in it and the lock has turned behind you. Find that floor’s key to get back to the stairwell, or gamble on the elevator, which is faster, breaks down every time, and doesn’t let you choose where it stops.

The horizon is locked — you can turn, but you cannot look up and you cannot look down. The floors themselves hold still: generated fresh per run, then fixed for the whole of it, so everything you learn is worth something. Where the long hallway bends. Which corner the Bellhop cannot see around. Then you die, the hotel rebuilds itself, and none of it is true anymore.

You can’t fight anything in this hotel. You can only be somewhere else.
Registration CardNo. 000013
Genre
First-person horror roguelite
Perspective
First-person · locked horizon
Players
Single-player
Platforms
iOS · Android · PC · Mac
Engine
Unity 6
Price
$4.99 USD
Release
Late 2026
Developer
Wrensey LLC

Hotel Amenities

Key Features

Twelve doors

Twelve doors, twelve floors, bound one to one at first contact and never explained. You choose blind and pay on arrival.

A locked horizon

You can turn left and right and that is all. Whatever is above you stays above you, permanently unverifiable.

The floors hold still

Generated fresh each run, then fixed for the whole of it. The mapping is real, the memory is real, the mistakes are yours.

Floor-stamped keys

Each key opens one floor and no other. Fumbling the keyring is the scariest thing in the building.

No combat, only routing

The Bellhop charges anything directly in front of it and will not steer. Strict rules, all learnable, none written down.

An honest elevator

It climbs three or four real floors, then breaks down. Every ride. It does not take requests.

— the lock turned behind us before we found the light switch.
Key art: the Utsuro Hotel neon logo suspended over a dim hotel corridor with patterned wallpaper and a green carpet printed with pink diamonds, receding into darkness.
A wide hotel landing with an abandoned service cart, patterned wallpaper, recessed ceiling lights, and a door signed UT.
A carpeted junction lit by a single ceiling lamp, a framed picture on the right-hand wall and an open dark doorway ahead.
A floor key hanging lit in the corridor ahead while the player holds a fuse, with the prompt “Fuse — use at power panel to restore…” at the bottom of the screen.
The hand-drawn floor map open over a corridor, showing the explored passages of Floor 07 and a marked exit.
Portrait mobile view of a corridor with the on-screen turn and move controls at the lower left.
Portrait mobile view: the player holds a Floor 3 maintenance room key in a carpeted corridor.
Portrait mobile view of the Floor 03 map screen overlaying the corridor, with the maintenance room key equipped.

Getting Here

The hotel does not appear on maps
Press Contact
Wrensey LLC
Notes for Press
Additional screenshots, key art, and build access available on request. Headphones strongly recommended — sound is the only map you get for free.
Coming Soon On
SteamPC · MAC
App StoreiOS
Google PlayANDROID